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Old September 22nd, 2009, 02:44 AM

K K is offline
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Default Re: Which Nations Are Best for Turtling?

Quote:
Originally Posted by Trumanator View Post
Really though, turtling took a major punch to the gut w/the removal of gem gens in CBM 1.6. As a strategy, its pretty sucky now. As a tactic, its still viable on occasion.
I'd say that turtling is always a viable tactic and strategy; the nations that fight lose units and mages and the ones that don't..... well don't. Those mages and lost gold equate to lost research and perceived weakness for enemies to exploit.

Only nations that fight essentially one-sided wars see any real profit out of war (though sometimes taking certain sites can be worth a fair fight). This is why players will double-team, triple team, or otherwise gangbang opponents with perceived weaknesses, or wait until they have some advantage their opponent can't counter like SCs. Bless rush nations often fall into this latter category in the early game.

That being said, in the middle-game blood nations with Growth also make fine turtlers. For example, EA and LA Mictlan can rush in the early game before enemies can counter them, turtle with their vast tracks of conquered lands in the middle game (which is the time when enemies could counter them), and then come pouring out in the late game with large advanced armies having essentially never lost any troops in battle.

Last edited by K; September 22nd, 2009 at 03:01 AM..
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