View Single Post
  #2  
Old September 22nd, 2009, 11:17 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Sign of the Hammer - A Warhammer Mod Game. Send Pretenders!

Massing magic weapons for peanuts - I suppose. Saurus are supposed to be efficient units within reason. Magic weapons are a perk of the race, same concept as with Caelum. I don't think it's a huge deal though, as all these normal troops have the normal counters and after the normal troop phase, magic weapons/attacks are as standard for all races.

Itza good at everything! - They are a varied and flexible nation. They have both highly specialised and jack of all trades units. They also have a /lot/ of content, which leads to greater variety. But they have weaknesses like lack of path depth, reliance on extremely expensive units (Who are not SCs), the cold blooded trait, vulnerability to missiles, depleted pretender selection, poor forging,.... They are certainly strong and if you take their units in isolation they can look incredibly overpowered because they push some dom3 limits.
Reply With Quote