Squirrel, your lack of extensive gameplay experience is showing. The purpose of a beta test is to determine the approximate strengths of a nation
in toto. Stegadons may be able to prevail against weak indies, but big deal. It is much harder to get a critical mass of tramplers with them for dealing against any serious threat; let alone their profound limitations against operating in any cold dominion. They are great meatshields, is all.
1 gp scouts for a nation w/ 1400 gp castles is a balance concern -
for Itza
The slan themselves are extremely expensive, only have two slots, and have a very high encumbrance. They seem appropriately balanced to me, at first pass.
Magic weapons per se are not a very important attribute. I don't know who said what about TNN, but either you are mis-remembering what they said, or they don't know what they're talking about. All magic weapons for troops do is make them good counters to ethereality, which is not really a common type of troop. Caelum has magic weapons; rarely have I given a whit.
This is a playtest game. Just play for fun
