Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Squirrelloid
People are downplaying magic weapons in this context, but they were such a big deal for TNN when the topic of their sacreds came up on the IRC channel... Make up your minds - are magic weapons good or just a minor advantage?
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I don't know who people are. I don't consider magic weapons on regular troops a massive deal. It's certainly very nice to have on PD though and it's another national advantage. I did consider it when balancing.
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I guess I'm 'people' in this context

I know given the choice between two identical units, I'd pay 10-15% extra for a magic weapon. Mainly because it cuts down on the tactics your opponents can use against you. Like everything though it's all situationally dependent. But I can recall games where I've thought "ah yes, that's a good tactic to use" and then upon closer checking of the enemy roster, I've had to say "arse, XYZ has magic weapons. So that idea's no good then".
I view less options for your enemy as meaning they are easier to predict, and therefore easier to defeat. Everyone has different tastes of course, but I would feel a lot safer neighbouring for example, an Elephant nation, if I knew I had magic weapons on hand.
Edit:
Quote:
Originally Posted by archaeolept
..... or they don't know what they're talking about.
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The odds of that is somewhere between highly probable and an absolute certainty
