Re: Which Nations Are Best for Turtling?
A nation that is good for turtling is a nation that wins the game faster by taking it's time at the beginning.
It is not a nation that has great defenses or deterrents, though those help. If you turtle for the sake of turtling in an MP game, well then your really just killing yourself rather then being killed. Thats because there is no ultimate defense in this game. You will be overcome.
Another thing that matters, aside from your nation, is your pretender build and scales, as well as your current situation. Your current situation aside, taking growth scales, magic scales, and choosing a rainbow pretender are all good ways to advance a turtling strategy.
If you want my honest opinion, the one nation I know of that benefits most from not warring toward the beginning would have to be Bogarus. Note that I choose a fairly weak nation in regards to its PD and military. As for EA nation, try Ulm as they have decent forgers.
Note: To those who dislike turtling because they slow down the game, your thinking is all wrong. The point of a good turtling strategy is to actually win the whole game faster. You've just been a victim of too many poor strategies to realize this.
Last edited by AreaOfEffect; September 22nd, 2009 at 11:47 PM..
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