Re: Which Nations Are Best for Turtling?
There are a few other elements in turtling.
Nations with capitol only mages or uber units are less suitable for turtling.
High cost, low resource units are more suitable for turtling.
Each Hydra, for example, costs almost 20 gp per turn for maintenance. Over 15 turns, your are talking 250 gp, for one unit. If you have a dozen of them.. thats 3000 gp.
So, if you don't have to build hydras - thats 3000 gp in improvements - forts, mages, temples that you can build.
There are many factors that can let one turtle - a geographically isolated land - protected by a few chokepoints is one.
This, by no means is an exhaustive list - just grist for people to think on.
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