Quote:
Originally Posted by Calchet
(To offer some sort of constructive critique, I'd suggest lengthening their armour if you want a more tabletop feel to them - dwarf armour usually include metal skirts of sorts that protect the legs and expose only the feet.)
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Yeah, I know, I have 7th edition army book now. I'm sort of saving up on the effect of the skirt armor. I'm still not sure if I can make the elites different enough from the basic troops, so I'm being conservative with my tricks (for now). If I manage to make the elites look different without giving the long armour just for them, I'll add it to the basic troops.
Quote:
Originally Posted by Sombre
I'd still give them an extra pixel or two on the axes.
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This is one thing where I really don't like the GW dwarf miniatures. Some of the weapons are clearly oversized. I know that dwarfs are strong and so forth, but when the blade of your axe is as big as your shield, you are doing something wrong. It's a lot like the clearly oversized beards on the
Longbeard miniatures. How can they fight without tripping on those things?
I had them pretty big at one point, but it just looked ridicilious. Like they'd be compensating for something.
On other news, I updated the first post. I decided to include the Dwarf Arbalest unit I was thinking of, since I needed a secondary missile unit for the PD>20. I also scrapped the "Lord" commander, this nation doesn't really need two different national commanders, it will just remove recruitment screen clutter if I make the Thane single, but great commander. This will also make adding the
Oathstones* easier.
*Basically, the Thane and King can enter combat on "oathstone mode", which will render them immobile for the battle, but boost their stats and give them ridicilous standard.