Re: New Nation: The Monastary of the Way
Gem income:
I didn't want to favor any of the three elements I chose for the nation, and I initially thought 2A2W2E was high. If placed in early era, this is doable, all 1's would be Late era.
Wu Jen:
- I admin this is where I was doing the most pondering. The nation is holy magic heavy, and intended to be so.
- My original desire was for 2(AWE) and then .5/.25 (AWE), but you can't give 2 levels at one with #custommagic and #magicboost doesn't do exactly what I want.
- My other options are:
- - A. starting w/ 1A1W1E and then #custom magic AWE 100/.5/.25 This would guarantee 2 in one, and a chance for 3 and a rare 4
- - B. Having a #magicboost 1 is all three areas and then having AWE of 100/.5 This would guarantee 2 is one area, and possible 2 in other area or 3 in one area.
- Recruitable everywhere.... Maybe I'll make an Apprentice who's AWE 100/50 and not proficient in Holy magic.
Troops:
I actually designed the nation to have a temporary weekness to missile attacks. There are already existing spells that can be researched that can help defend from ranged attachs as well as a possible bless for the sacred troops.
The national summons were specifically designed to fill out the ranged attacks role with increasing levels of strength. (Bolders, Armor piercing, armor negating)
Their robes give minimal protection, but increased defense, giving them better chances at avoiding attacks, and almost no encumbrance. The quarterstaffs will boost those troops defense even higher. Again, blesses for the sacred troops can boost these areas as well.
As for offensive power, the nation is designed for large numbers of multiple attack troops. With the open ended 6, the multiple attacks, while having trouble w/ armor will eventually break through, with their high morale, Def, and MR able keep them on the field. Also, if the player is willing to go for a strong bless outside the nation's magic focus, the sacred troops have 3 other optional areas to boost damage output (fire/death/blood).
I left fire & death outside of the nation's magic specifically to force the player to have to choose between choosing a pretender of the nation's magic area or for going outside the nations focus for the bless.
Generic change:
As all commanders are sacred, perhaps I should make discounted temples, but I don't remember if this is possible.
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