Re: Component modding tool. Get it here.
About the tech tree, if you look only at the tech areas, it is very flat, only about 3 levels deep, however if you look at the techlevels, it's very deep, but very little branching, escpecially at the weapon techs.
Shield Damaging Weapons was the "deepest" tech area, it requires Shields, which requires Physics IIRC.
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