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Old September 28th, 2009, 10:44 AM
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Jarkko Jarkko is offline
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Default Re: Why convert the starting scout to a prophet in turn 1

Quote:
Originally Posted by Torin View Post
mainly is for the encumbrance factor.
Your army commander tire fast=few smites till he faints
If the commander has encumbarance 6, how many times could he as prophet smite before passing out?


Personally I practically always prophetise the initial commander (the exception is if I can recruit a H3 priest to prophetise to H4 (I am ready to do illegal stuff to get somebody able to cast Fanaticism )or if I can recruit a SC or heavy-duty thug to prophetise), and definitively not the scout. To me the heroic skills are way more important than the possibility to sneaky-preach (but I can see why some would think otherwise), and the prophet is practically guaranteed to get the heroic skill from first combat. A military commander getting heroic skill makes them benefit from almost all heroic skills (more hitpoints, attack, defense, strength, protection they all are great for a commander-prophet, not to mention awe or reinvigoration etc), while on a scout they most likely would go wasted. Besides, a dead prophet in the HoF can be recalled as a mummy, and that is a pretty nice way to get a H3 reanimator and a thug (he'll have his heroic skill even as a mummy; did I tell about this obese prophet who got mummified and had 120 hitpoints towards the end of the game?).
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