Re: New Nation: The Monestary of the Way
Oh, the robes *add* defense? Hmm... didn't realize that before. May want to tone the inherent defense down a little. Actually, scratch that, I'd tone the defense bonus for the robes down because that's easier to balance. If you insist on them providing defense, i'd go with Def 1 for Robes/Masters Robes and Def 2 for GM Robes. (Most armor takes away from defense, or is otherwise neutral). But def 0 robes would actually be fine.
(While a robe can be used defensively, that's more the skill of the person rather than the quality of the robe itself, and is better reflected in the natural defensive skill of the person wearing it).
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