
September 28th, 2009, 06:55 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: Why convert the starting scout to a prophet in turn 1
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Originally Posted by Illuminated One
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Illuminated One
Did you try this?
I did, even backed up by stealthy priests and normal domspread, no way.
A h3 priest has a 90% chance - 5 * enemy domstrength, so against a dom 6 (which is already on the lower end) you have 60% chance to reduce a candle from the capital and another one for being prophet, but the enemy gets 3 to 6 100% chances or so every turn...
He is quite handy to push away evil dom though.
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Every bit helps. It's especially useful if you've captured the capitol and are preaching there, but the dominion you are trying to kill exists in a neighbor province that you cannot invade (because it belongs to a third party, or because your army needs to sit on the cap in case of a possibility of break siege). This can make the difference between an easy capitol capture from a dom kill, and a hellacious fight against a horde of enemy mages.
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Hmm, well I was thinking of domkill as a strategy not as a coup de grace now. In that case it might help you, however I'd still say that's a niche situation - as soon as your enemy realizes his dom is dying he has no other chance than to try and break the siege and give you the fight.
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Well, I just had that niche situation happen twice in a row in the same game.  YMMV of course, and it helps to have H3s and/or inquisitors to actually wipe out the enemy cap dominion.
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