Quote:
Originally Posted by Bananadine
Like others, I've had trouble with disobedience by scripted mages many times. For instance, in one of my present games, I tried to have a few Vanir cast lightning on a single vine-shield-wearing Tuatha that they couldn't beat in any other way. The Tuatha only had 15 hit points, and hadn't bothered to cast Resist Lightning; 1-3 good lightning strikes would have killed him. And lightning is, like, the most basic air attack spell. And it costs no gems. And I'd told several of my mages to cast it, several times each. Instead, though, they produced a stream of illusory wolves and things that the Tuatha easily killed, and the province was lost. I can think of other ways to prepare to beat that particular foe with the resources I had then, but still, it's pretty lame that the obvious solution isn't allowed to work.
|
I've gotten a lot of playtime with this game. Nowadays my mages pretty much do what I tell them to for the first five rounds. I've been able to identify every reason why a spell doesn't cast for me for the past 2 years. Most of the time its an issue of range. In your case the spells should have triggered, but lightning bolts have a limited range and would not have been cast if you didn't place your mages close enough. I doubt it was anything other then that.