Quote:
Originally Posted by wulfir
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
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Interesting concept. I have been following this thread since you opened it. I should have thought of this.
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
That's actually a pretty good way to build and have a campaign playtested or at least get another pair of eyes looking at it through the design process. It might not work if the campaign has branches but a straight scenario to scenario campaign would work.