Thread: VPs
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Old October 1st, 2009, 08:10 AM
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Default Re: VPs

Quote:
Originally Posted by Wdll View Post
I know this has been (negatively) touched before, but I just have to ask again.
Please, please increase the VPs for flags in at least PBEM campaigns. As they are now they are worthless for anything larger than a small battle. If you want to play anything large (modern era, 30K points for example) they are worst than worthless, they are a joke. When a single MBT can cost the same or more than a whole set of VPs flags.
This leads to campaigns ( I don't play much single battles that's why I focus on campaigns) where neither side has ANY reason to go for the flags, thus any reason to risk anything. Just hide your tanks/IFVs behind hills, etc, and just send few cheap scouts to capture a flag if that.
It is damaging the whole concept.

That's it.
That is not damaging any concept whatsoever.

Victory hexes exist as a bonus on top of the primary military objective of destroying the enemy force, while preserving one's own. They are not the primary aim of the battle!.

Victory hexes exist as an "attractor" for the AI force. They can also be regarded as attractors for the type of human player that concentrates too much on them himself, especially if he tries too early for them.

The game mechanism uses the V flags as an indicator of when to trigger an early termination of the game, if one side is considered defeated (broken). i.e the other side has achieved the primary game purpose (destruction of the enemy force, or reduction in morale so it is a broken routing mass).

Therefore the V-hexes can be regarded as an "attaboy" to reward success, and nothing more for the human player. They might swing the result up a level, but not much more.

V-hexes count at the end of the battle, so there is no need to do an AI-lemming style rush for these. A human opponent doing so is descending to the AI's level. He is a lemming !

So playing a human player, first concentrate on killing his forces while not losing too many of yours. If your human opponent is lemming to the objectives, use that fact to manoeuvre round him to kill him, and direct arty etc on his campers on the objective zones.

When the enemy force is defeated, then you might consider sweeping up objective hexes for a few "atttaboy" points, and to trigger game end from (enemy force broken + all objectives held by you).

But this game is not a paint-ball type capture the flag exercise. In a paint-ball game it matters not if you lose 99 out of 100 troops so long as number 100 picks up the "victory flag" on the enemy bunker and waves it about.

SP is about killing enemy points, and not losing yours in the process. You can use manoeuvre and/or attrition styles of warfare to do so but preservation of own force is vital.

Leave the V-hexes to police up at end of battle when you have destroyed the enemy or routed him. Only take objective areas during the battle if the position offers you a fighting advantage. (Attracting the lemming AI (or similar humans!) can be considered such of course ).

Andy
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