Thread: Mod Agartha summons
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Old October 3rd, 2009, 06:43 AM
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Default Re: Agartha summons

Quote:
Originally Posted by HoneyBadger View Post
Quote:
Originally Posted by Swan View Post
ok, i looked for mushrooms, and basically came up with 2 ideas: a coloured one, which cast hallucinogen spores on battlefield then fly to eat his pray and a pale one with aoe poison around him, immobile, very hard to kill(don't ask me why it can be useful, because i really don't know).

Immobiles are good because they can be used to break up charges and draw fire. Giving it a poison cloud and making it very hard to kill only makes it more effective.


As far as mushrooms go: Since mushrooms are just the fruiting bodies of a fungus, what if you had just a Sprite of a shadow on the ground (representing the ground being permiated with the fungus), and then had it summon mushroom "allies" in combat?

In that way, you could do something that I don't think has been seen in the game yet--build a wall right across a battlefield, and have it grow stronger, the longer the battle continues. You could even possibly use the fungi to trap attackers and prevent them from leaving the battle---nasty, if they're also putting out AOE poison clouds.
that's a good idea! i'll start to work on it
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