Quote:
Originally Posted by pyg
Quote:
Originally Posted by Septimius Severus
1. We can change the terrain mask of a neighboring province wherever Formoria starts to sea, it wouldn't look correct, but it is only a single province out of 240.
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It would be a simple task to change the .tga to make a single province look sea like. I volunteer.
Fomoria's unique starting requirements are going to make it more findable even if the .tga is unchanged. We all know where the starts are anyway so I don't see this as a big deal.
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Yes, that could be done, if someone wanted to bother who's not participating in the game. It's only a cosmetic issue (though it may have some economic effects if Formoria's cap fort will not be able to draw income or their income would be reduced from a neighboring sea province, in which case we'd need to add an additional neighbor to compensate).
But Agema may decide he would simply rather swap.
I'm curious, what unique starting requirements will make them more findable other than altering the .rgb file to include something that would certainly point out their location? We will know that by default the #1 and #2 players will be placed forward, and we will know the starts, but we will not know which team is placed north, south, east, or west of the AI center. That is the way I'd like to keep it.

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