View Single Post
  #248  
Old October 5th, 2009, 10:41 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

Quote:
Originally Posted by Septimius Severus View Post
Quote:
Originally Posted by chrispedersen View Post
Quote:
Given we are using option 1 starts and given the relative short distances involved I think it best to implement a 5 turn hands off capitals rule, like we did in NvV3. I want to give the AI at least a little breathing room.
I would like to ask that we do not implement this rule, as this decision was not announced prior to nation selection and is hugely material to team Noobheim.
I am of course concerned about human players taking flying SC pretenders and heading straight for the comps capitals, I do want to give them at least a fighting chance, 5 turns is nothing and you've plenty of time to design your gods while we wait for Gandalf. But I'll hear other opinions from other players, especially team captains on this matter. The distance is rather short between team caps as well, a flying SC pretender could make it in short order.

Chris, I've checked Grudge's account, see nothing out of the ordinary, and show him with 1 post already. I'll contact Grudge and see if we can work out exactly what the problem is.

One of the only slight disadvantages giants (Formoria, Hinnom, Niefleheim) have is high cost units. The only hope of lesser races to compensate is to grab territory very quickly.

So again I'd like to say again, since it wasan't said before the nation picks, please don't impose a true period afterwards.

Also, on the matters of swaps, I still haven't heard from one player, so much as I know we want to move this along, I'd like to discuss with all my players the swap options.
Reply With Quote