Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by chrispedersen
Hey Sept
As a separate question, you said you were going to determine the pick order randomly (for the nation assignments)
I've been trying to make heads or tails of it. Can you say what the randomly determined pick orders were? Ie., who picked first, second, third, fourth?
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The second of the two methods I employed used a random pick order: I rolled the 'die' as it were to determine who would be team A, B, team C, team D. The Mysterios ended up as team D, the Deva's team C, the Blessed Ones team A, and Noobheim team B. I then applied both ordering methods suggested by yourself and grudge (ABCDDC) etc. using those team assignments. I posted this back in page 20 but here is the link again:
http://forum.shrapnelgames.com/showp...&postcount=197
This thread is getting so huge, we need to use pointers to everything.
I've got 3 votes against any 5 turn rule, and 2 votes for it. Absent any further opinions the 5 turn rule will be dropped.
Chris, if you'd like Pangaea or Caelum for your team, there are two ways to get them now, convince the Deva's or the Mysterios to give them up via swap or we revert back to my orginal method 2 assignments and I restart swaps OFFICIALLY like my original intent. But so far everyone else is amazingly quiet on this issue.
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Thanks for the posting the method Sept. Sorry if I missed it before!
Regarding Pangaea/Caelum etc: I would feel somewhat bad about making this fuss to choose pangaea for my team (not enought not to do it, tho.)
My preferences (in order) would be:
1. stick to the original rules (19 pages of discussion thereof) which made no mention of swapping nations. Yet did make much mention of AI nations getting strong races.
2. Stick to your original intent of allowing captains to voice.
Look no offense to Dr.P and his team. I don't fault them a bit for jumping at the chance to get Pangaea. However, I do question how good those rules are for the game.
In regular games, it is common for people to gang up on Hinnom - and fail. In this team game - having 4 teammates - that tactic will be nigh impossible.
Adding pangaea's gorgon pretender to the mix is just adding insult to injury.
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My dear Chris, because there is no mention of swaps after nation selection on the OP should not be construed as it not being allowed. I did mention it in a subsequent post on this thread. I cannot update everything on the main post all at once. You will also find on the OP that I did say that these rules "WERE NOT SET IN STONE" and were and are subject to change. Since you were not in my previous NvV games, you probably were not aware of my custom to allow swaps after the nation selection process. This is an attempt to satisfy everyone as best as possible. So I don't fault you.
Your right, I broke my rule about keeping order and only letting captains make decisions here (largely due to the fact that one team captain was unable to post for several days). But I will stick to this in the future.
If you want another nation either make your plea now or I restart the swaps. If not, let me not keep Gandalf waiting, he's got a lot of work to do.
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IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).