Thread: Gemless Spells
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Old October 6th, 2009, 06:34 AM
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Default Re: Gemless Spells

The problem with gems isn't the micromanagement factor. It's the fact that there's only the 8 common gem types. If there was the ability to make new types of gems, some rarer than others, many of the spells that the AI shouldn't be casting/wasting gems on, could easily be made inaccessible to the AI, while retaining the good aspects of gems in the game, and at the same time opening up new thematic opportunities, and brand new strategies and spells.
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