Many thanks to the different people answering my noob questions.

I have a few more, plus some additional clarification I'd like on a few old queries.
RE: 6) Huh, so I guess armor even protects against magic spells... just that a lot of them have AP/AN effects. (I was thinking in D&D mode I think, where armor has no effect on magical damage.) What about fatigue damage? Does armor protect against that?
RE: 8) So the thing I should ask is more about the behavior of units post-Blink spell... if a unit is attacking rear, gets blinked somewhere else, does it retarget based on its priorities? (Say I used "attack rear" and hit a big unit that did "Hold and Attack" and now it's finally moved to the front lines... does it retarget to attack the new unit at the rear? Based on personal experience it doesn't seem to do that.)
NEW QUESTIONS!
10) Sceptics (EA Arcoscephale) - does this unit reduce the dominion effect of the owner of the land, or the prevailing Pretender's dominion? Say if I was holding a territory that was under enemy dominion, does moving a Sceptic there help kill off the enemy dominion? Vice versa, say I am using dominion to attack other lands and sneak my sceptic into enemy territory (with my dominion prevailing), does that reduce my dominion spread there?
11) Spell casting scripts -- say if I script a unit to cast, say, Shock Wave (range 2) and no enemy is nearby, does the caster change spells to something with more range, sit out for the turn, or move towards the enemy so she can cast the spell?
Similarly, if I have a priest scripted to spam bless and all units are already blessed, does the unit move up to find other things to do, like engage in melee? (I'm noticing this in a test game, ugh.)
12) Domes - what spells do and don't they protect? Obviously, direct fire spells (seeking arrow, volcano, etc.) are prevented. What about Monster Boars, Wolven Winter, or Teleport (or other spells)?
13) I'm getting hit by the global "Wild Hunt" and my sacred leaders (not my priests) are targeted. What gives? (Oh, note I'm playing CBM 1.5.)
14) Twist fate - does that only protect against physical attacks, or does it protect against magic as well?
15) "Stay behind" - If I have a leader set on this command and units guarding him, does he actually stay behind the units guarding him or move towards the battlefield?
16) Elemental royalty - say if they're in the Hall of Fame, I still can't reanimate them into a mummy, right? To get them back I'd need to resummon them. If they are cursed/horrormarked (or have their paths empowered) do these effects last, or do they start fresh after each resummon, and I'd assume anybody else summoning them would get the same unit, complete with all debilitations/empowerments.