
July 4th, 2002, 12:33 AM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Modding multiple shipyards per planet?
Quote:
Originally posted by dmm:
What would happen to spaceyards on ships or bases that were not orbiting a planet? Would those build extremely slowly? If not, why not? If so, then won't that make it all but impossible to build a ring/sphere world? (Don't you have to build them in place, using non-orbiting spaceyards, since the components are too big to transport from a planetary shipyard?)
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Space Yard components would have a certain minimum rate due to automation. But you would be able to bring population to the site & use it to enhance the build rate. I'm in favor of restoring population quarters and requiring them to move population instead of just loading live population into cargo bays like pallets of cargo anyway. So if you wanted to build something really fast at a remote location you'd need not only the space yard ships but transports full of workers!
A planetary space yard would be completely dependent on local population like all facilities, I guess. But robotoid factories or other automation might give a 'minimum' to those as well.
I'd like to change the way ringworlds and sphereworlds are built, too, but that involves a completely new background for the system when it's completed. 
[ July 03, 2002, 23:38: Message edited by: Baron Munchausen ]
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