Re: Secondary Magic Effects
From memory :
Fire: attack+, old age-, and maybe normal leadership+ too
Water: defense+
Air: precision+
Earth: protection+
Astral: magic leadership++
Nature: old age++, supply+
Death: undead/demon leadership++, Fear+ (no fear aura until D5)
Blood: undead/demon leadership+, and maybe something else I'm forgetting
I think that other Path that astral give a (lesser) magic leadership bonus, but I cannot remember exactly, and as I'm posting from work I don't have the manual with me.
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