Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Pretender Design, AI Creation.
On reflection, purely for reference in future games, I dislike this swap system. I'm a little displeased about having to redo pretender design etc, but Caelum is actually stronger than Pangaea (which is why I put it higher on the list originally,) especially for a configuration that already features *2* giant races. I only wanted to swap out because my teammate expressed a strong preference, and I want my teammates to be able to play to their strengths.
The way things stood before, there was (whatever some might have thought) no penalty in padding your list with desirable nations, except in so far as you might get them. If your first seven choices are picked before you pick your second choice, you get choice #8, same as you would've if you'd put your choice #8 as #2 on your list. So the correct thing to do is just to pick what you actually want and hope you get it.
By rewarding people with additional, post draft flexibility, you *encourage* gamesmanship by having people put nations which they don't want, but which will probably draft high, so that the nations they actually want are officially higher #s on their list. The ability to swap picks after the fact is actually quite valuable in a team game, since you can easily close flexibility holes that appear in your initial draft.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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