Re: Non-Function: System Maintenence Reduction?
I can't imagine the point of playing the AI when you have real people to be able to play against.
Having a reason not to glass your opponent's planets might make the game more interesting from a strategic standpoint.
I know some people may disagree, but I've come to the conclusion that once you get a couple of your opponents planets - for the atmosphere breathers -it's better to just eliminate them as quickly as possible (by extermination) than to try to assimilate them. The resource gain with assimilation is negligible compared to the time and resources required to do this.
Another option might to add a happiness type that gives negative happiness when you glass a planet. I was thought that it was kind of weird that peaceful happiness type didn't do this.
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