
June 24th, 2002, 08:10 PM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Non-Function: System Maintenence Reduction?
Quote:
Originally posted by augustinetorres:
I can't imagine the point of playing the AI when you have real people to be able to play against.
Having a reason not to glass your opponent's planets might make the game more interesting from a strategic standpoint.
I know some people may disagree, but I've come to the conclusion that once you get a couple of your opponents planets - for the atmosphere breathers -it's better to just eliminate them as quickly as possible (by extermination) than to try to assimilate them. The resource gain with assimilation is negligible compared to the time and resources required to do this.
Another option might to add a happiness type that gives negative happiness when you glass a planet. I was thought that it was kind of weird that peaceful happiness type didn't do this.
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Yes, I have asked MM to add a happiness modifier for number of enemy population killed as well as your own. And a modifier for enemy colonies in the system as well as ships. Maybe then AI empires would be able to understand and enforce 'borders' instead of fighting like roiling ant colonies.
But I still think that we need to jack the planetary damage ratio up several orders of magnitude and give planetary weapons the ability to cancel the ratio. Then ordinary ship weapons will be practically useless against planets once the WPs are destroyed and you'll really need special weapons -- or troops -- to take a planet.
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