Quote:
Originally Posted by Foodstamp
There are many threads asking for stock fantasy races.
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It's not unreasonable expecting fantasy races since it's a fantasy game. In my opinion it doesn't have to be stock fantasy races, but anything is better than having only human good and human bad.
Quote:
Originally Posted by Foodstamp
The reason I like the idea of the Sovereign dying = game over is because the sovereign is supposed to represent you, and also it adds an element of danger to the game that makes it more exciting.
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Adding an element of danger with the Sovereign dying can be done without meaning instant game over. The dominions series did it correctly because the death of the pretender has a serious penalty.
In Elemental I'd hate to suddenly lose a game because another player got lucky casting a volcano or because some Balrog was released by independent adventurers. Whether or not a player loses the game by the sovereigns death means the sovereign will be more and more likely hiding deep in a tower during middle and late game.
What other recent TBS games makes you believe tying a win/lose event to a single unit would be successful?