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				 Re: Modding shortlist 
 BTW, the shortlist is in need of update.  The following wished-for features have been granted over the various patches by the kindly devs:
 MONSTER MODDING
 
 * #landshape [monster nbr]
 * #watershape [monster nbr]
 * #forestshape [monster nbr]
 * #plainshape [monster nbr]
 * #heat [value]
 * #cold [value]
 * #stormimmune
 * #unique
 * #beckon [value]
 * #affliction [bitmask] [chance] --> implemented as #startaff [percent]
 * #stonebeing
 * #bloodvengeance [strength]
 * #leper
 
 WEAPON MODDING
 
 * #range (suggestion for negatives to indicate strength based is implemented)
 * #mrnegates
 * #mrnegateseasily
 * #dt_small
 * #dt_large
 * #dt_construct --> not implemented, but can be simulated with #secondaryeffect and #dt_constructonly
 * #dt_magic
 * #dt_demononly
 * #dt_constructonly
 * #mind
 * #dt_raise
 
 NATION MODDING
 
 * #undeadnation --> implemented as #autoundead, #zombiereanim, #horsereanim, #manikinreanim, #tombwyrmreanim, and #wightreanim
 * #addpretender [monster nbr] --> implemented as #restrictedgod [nation nbr] in monster modding
 * #killingdominion [multiplier] --> implemented as #domkill [value]
 * #templecost [value]
 * #labcost
 
 MAGIC SITE MODDING
 
 * #mon [monster nbr]
 * #com [monster nbr]
 * #increase_[scale] [+/-1] --> implemented as #incscale [scale] / #decscale [scale]
 
			
			
			
			
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