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					Originally Posted by Sombre  
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					Originally Posted by Stavis_L  * #affliction [bitmask] [chance] --> implemented as #startaff [percent]
 * #mrnegates
 * #mrnegateseasily
 * #dt_construct --> not implemented, but can be simulated with #secondaryeffect and #dt_constructonly
 * #dt_magic
 * #dt_demononly
 * #mind
 
 NATION MODDING
 
 * #addpretender [monster nbr] --> implemented as #restrictedgod [nation nbr] in monster modding
 |  The above, at least, should still be on the shortlist as they are not truly implemented afaik. I don't have the mod manual in front of me right now though. | 
	
 Hrm...I was going by the documentation in the modding manual that comes with the 3.23b patch, on the presumption that anything documented there would no longer be a wish-list item, but rather a bug-fix request if it's not working.  I have not personally tried all of the above commands.  Where the (documented) implementation deviates from the request, I've indicated (but perhaps you're right, and those should be left as reminders; I'm thinking that they're a lot less likely to get attention if they've already been visited once and not fully implemented, though.)