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Old October 16th, 2009, 12:00 PM
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Stavis_L Stavis_L is offline
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Default Re: Newbie questions, sitesearching + lots more Qs

Disclaimer - not a "vet".

Quote:
Originally Posted by binarysolo View Post
More questions for the kind vets to answer. Most of these questions pertain to Dom3 under the CBM 1.5/1.6 mod.

17) What exactly does "dome stacking" constitute and why is it banned from a bunch of games? (Is one of every dome okay? Or say, are multiple air domes in the same province acceptable. Does the game even allow you to stack multiple domes of the same type?)
Dome stacking is casting lots and lots of (cheap in CBM) domes over a province, so that the likelihood of a spell getting through is negligible. I believe a recent patch made it less worthwhile, in that domes of the same type do not "stack" in this regard (if one fails, the rest remain up, but are not applied until the next attempt.) Multiple types still "stack".

The real offender is air domes, with 80% chance to stop and no "time-out" on the casting - multiple "stacked" air domes is pretty close to invulnerable vs. ranged spells.

Quote:
Originally Posted by binarysolo View Post
Oh speaking of which, how do you tell which caster cast the dome? Or do you have to rename/take notes to remember... :/
It depends on whether the dome "times out" after a while or not. The ones that indicate you can add more gems to make it last longer "time out" after a while; in that case, you get a ritual icon on the caster. The others (air and forest, IIRC) do not, and are essentially permanent until dispelled by a spell getting through (caster is irrelevant after casting, IIRC.)

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Originally Posted by binarysolo View Post
18) I'm playing an MP game and a neighbor goes AI. How much diplomatic memory does it have in regards to declaring war? Does it start considering aggression the turn it turns AI? The turn afterwards? Or is it possible for it to check prior turns and see I've taken provinces, etc.?
Not sure.

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Originally Posted by binarysolo View Post
19) Do fatigue effects factor into the undead defense/crit chance? Say a Wraith Lord casts a few spells and goes into battle without reinvigoration; does he now have the possibility of being critted due to hanging fatigue?
Yes, they factor in. However, in the wraith lord example, assuming it is fighting living foes, it is well advised to cast soul vortex, which will regenerate the fatigue rapidly (at the expense of the opponent troops, no less!)

Quote:
Originally Posted by binarysolo View Post
20) Forge orders -- are they entirely random by forger, or random by side? If I was making the same 5 artifacts as another nation, is it a winner-take-all situation (that would suck ) or do casters get random priority. I guess the same question applies to global rituals as well.
The go in the order of unit numbers, either top to bottom or bottom to top (which direction is determined randomly.) So, assuming you've got a relatively even distribution of forgers over time, you'd statistically each end up with around half. It's not "random", but it's not winner-take-all either.

Quote:
Originally Posted by binarysolo View Post
21) Artifact: Nethgul - does it give out horror marks? I seem to be reading conflicting reports on the forums. I read the manual and it didn't say anything about it, and the few turns I've used it in SP haven't given me anything (though it's blinked my precious commander into the middle of enemies before, UGH).
It casts horrormark spell on opponents.

Quote:
Originally Posted by binarysolo View Post
22) Old age - what affects the lifespan number other than nature? I've had a mage vacillate between normal status and old age, pending season of year. (I've given him Boots of Youth a bit late to counter any debilitating effects of him dying from old age, but he's 47-years old and the old age cutoff vacillates between 46 and 48, which is kinda getting on my nerves mainly as to why it's doing that.
Probably fire boosters in this case. Or mods. Fire magic decreases max lifespan, and does so in a dynamic way (so adding fire boosters to a fire mage can "flip" them over the old age line because the cutoff gets closer. Removing the booster can make them "not old age" (they don't get younger, but they don't feel the effects of old age.)

The other option that comes to mind is an updated mod that has changed the maxage of the unit in question. If a mod has updated mid-game, this can affect existing units.
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