Quote:
Originally Posted by Graeme Dice
I was under the impression that the prot value of a shield had no effect on missiles. If they hit the shield they were negated entirely. The behaviour of armour negating lightning attacks when used against shielded troops would seem to bear this out.
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Sorry, I was kind confusing back in my message. Rdonj was questioning the benefit of the custom "Dwarven Shields", since they don't grant extra parry compared to normal shields and thus make them more vulnerable to arrows. My response to that was the fact htat due their high prot values, dwarfs pretty much ignore arrows already.
As for the custom shields, I meant to say that their melee shield blocks are more efficient due to +2 extra prot, which is the bonus granted by the "Dwarven Shields". (the basic clansdwarf, for example, has 32 prot shield block. Even giants have trouble hitting through that, so they "need" clean high attack hits to damage dwarfs)
Quote:
Originally Posted by kianduatha
Except it seems that lightning from Storm Demons does not follow this--they absolutely destroy troops even if they have 7 parry tower shields. Thunderers, on the other hand, follow standard shield parry rules. The difference is huge.
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You sure? Thunderers should ignore shields, since their damage is in the secandaryattack, not the weapon itself (it's a lot like how the Sauromatian poison archers always get the poison damage through, unless the arrow misses completely). I really didn't notice any thunderer shots lost to shield block in my testing (but I was moslty fighting against abysia in that test). The Storm Demon ignoring shields is probably some special hardcoded (a'k'a not moddable) tag it has on the weapon.
Quote:
Originally Posted by kianduatha
And reading the manual again, shield parry is stupid effective and several times more important than shield protection(especially when you already have ~20 prot). It would make sense for at least Runeguards and Ironbreakers to have absolutely badass shields, and probably the standard infantry too. By "absolutely badass" I mean vanilla tower shields(or kite shields, even).
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IIRC, the manual values are incorrect. Someone tested them a while back and the protection by parry wasn't as big as the manual would make you believe. Can't recall the name of the thread in question, though. IrC vets might recall the exact numbers.
As for the tower shields on Runeguards/Ironbreakers, it would just make the weaker, since it'd just boost their encumberance without that much gain. I think they're pretty fine as they are.