Re: Best stand-off weapon for...
"...also have your troops nearby (under 200m I think) - otherwise the defenders in retreat or worse will not abandon the dug in positions much. If enemy is known to be close by, morale suffers more."
Nice to know!
"You did of course, buy some artillery observer #231 or FO vehicles like #234, with TI sights or GSR to see through the ary smoke and dust for accurate placement of the rounds?."
Yes
"Also - remember that the light helo class 204 is an arty observer class and e.g. unit #172 has thermal sights."
The Iranian AI is hot for AA assets - especially man-pack IR missiles - never bought a helo as I figure they would not last long!
"You did of course buy the close support M1s with the XM1028 gun and the load of 30 HE and 10 HEAT (useful on soft stuff)?. See unit #639 on."
Have seen this tank but at close range the MG's of the regular M1A1 handle infantry fine - besides I sometimes face 80-90 AFV 's and APC's at a pop and need all the tank killing I can get - on that note cluster munitions from a 155 are awesome!!
"Smaller nasty stuff? - well after ensuring that the enemy is all pinned down and hunkered in their bunkers, then engineer unit #279 could be fun. It has the SMAW-NE which delivers a napalm round out to 500 yards, 10 times further than any WW2 flame-thrower. Units which are in a flame hex may not be destroyed, but are baking at gas mark 5, which causes distress, casualties, and possible abandonment of the position after a while..."
Cool - will give one a test run.
"Naturally, you attacked at night so your advantage in vision can be utilised?. (Set visibility to say 2 in battle set-up). Your rifle squads have access to vision 10 or 20, and some may have thermals (es scouts). Iranians don't in general, especially their grunts."
Clever - never gave a thought to simulating night attacks like this.
Thanks for all the information. You have given me many options and ideas to try.
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