Actually since the game is setup as a "user" on my server, it has its own directory, and email address, and its own webspace.
http://www.dom3minions.com/~nav/
Telling the game to create the standard stats and scores sheets when it hosts, and then moving them there is no big deal. I even considered automatically making one of them part of the email that goes out with peoples turns.
I can also come up with a "game status" CGI like Llamaserver has. I just havent needed one until now since direct-connect games provide that info and more thru the game interface.
This is some new territory for both me and Septimus. I really expected a vote to go for direct connect rather than pbem but I hadnt considered the password problem. It took me abit to reresearch the pbem codes and such so I decided not to hold up the game further by tweaking and prettyfing it all before sending out the initial turns.
Its a computer. The term "impossible" is just a technicians term meaning "we can but it might be more trouble than its worth". So dont consider anything impossible. What do you want? (dont send me direct, all requests for this game must go thru the person running the game).
Has everyone received their turns? Are people really having to unzip their turns? I chose what I thought was the best of 5 choices I had for automating the trn emails. But I can keep experimenting (seperately, not with your emails

)
And please let me know of any quirks in the AI that are different than you expected it to be (those can be sent directly to me so you dont give away game info to other players)