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Old November 1st, 2009, 08:36 PM

Joe1960 Joe1960 is offline
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Default Re: Best stand-off weapon for...

Thanks for all the tips and info Andy - your force make-up is quite similar to mine except I like a lot of artillery.

And I stand somewhat corrected reference B-52 strikes on entrenched infantry. I posted my original message in the middle of a battle after three futile B-52 strikes.

#4 strike did a man's job on a dug-in platoon causing quite a few casualties.

Of course my final strike (#5) was way off target just missing one of my tanks and a MG/sniper position leaving them with the highest suppression rating I have ever seen! Think I have had enough of the USAF...

Reference the "light AT" element I may trade my standard 25mm LAV's for the TOW version as you suggest. Originally my idea with 2 of them, which unfortunately works only about half the time, was to get them into the enemies rear areas and raise havoc on soft targets and on-board artillery and mortars. They often don't last long as the Trophan (sp) ATGM's often pop up (or infantry with RPG's) and make short work of them. The M1A1 is too valuable, effective, and expensive(!), to be running around the rear area blasting soft targets. At least at first.

I make all my games 50 turns long so I do make use of ammo reload vehicles. I like the longer games vs the standard (default) 18-22 turn games as I have time to develop and manage the battle instead of having to "rush" forward and suffering stupid casualties because of it.

And for anyone who has not played it before, which is hard to imagine, the M1A1 is a serious weapon system and killer of all things on the battlefield. Between it, the UAV, and 155mm cluster munitions, I really feel sorry for OPFOR AFV's!
And after the enemy is stripped of his serious AT weaponry the remaining infantry, even while entrenched, really don't stand a chance with the combo of close range firepower of the USMC infantry and M1A1 tank.

Funny you mention the Stingers. I am now about game 30 of my long campaign with 3 Stinger units. On game 5 (not having having AA assets at the time) the AI had some serious fixed wing AC (and helos) that caused me disagreeable losses. I promptly added the Stingers to my core and the AI has not purchased air assets since! I'll be curious to see how effective they are.

Again, thanks to you, and the others, for the tips and advice.
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