Quote:
Originally Posted by Gregstrom
Quote:
Originally Posted by ghoul31
Quote:
Originally Posted by Gregstrom
Again, it's about dealing maximum damage. Bladewind has an awful lot of missiles, and frequently targeting larger groups will (on average) deal more damage than targeting smaller unarmoured groups.
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Thats not true. Bladewind does almost no damage at all to heavily armored groups. But the computer often will target the heavily armored troops instead of the mages.
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Dealing ~12 points of damage split across 30 armoured troops > dealing 9 points of damage and killing an elderly mage.
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Yeah. Damage points is the hard currency here. The mage will not consider that 9 points to a mage is better than 12 points to chaff. Apart from being hard to code mages evaluating targets like that, it would be bad design if you could just pick off mages easily imo. Part of the challenge is to figure out ways to get to them, and the tactical part of using troops wisely to protect mages is an important part of tactics.