Re: Underwater Gameplay Improvement Mod v0.9
Oh, I must have missed that...anyway, no. I'd like the Amulet of the Fish to stay the same, actually. I think it's a good item to have in the game as a lesser magic forging, for those who can take advantage of it, although some thought might perhaps be put into rebalancing it, I haven't looked at the Amulet of the Fish in a while.
I'd rather see a water-only item be more difficult to forge, to keep any possible issues with balance under control.
By the way, is it possible to add blood magic sites to underwater provinces? I think it should be...but I can't verify it.
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You've sailed off the edge of the map--here there be badgers!
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