Quote:
Originally Posted by HoneyBadger
Imagine just the possibility of a 10 Dominion Ancient Kraken with say 4 earth, 4 death, and 4 nature, that can raid from any shore, and then escape without any fear of retaliation.
|
That wouldn't give it any capabilities that something with boots of flying or stealth doesn't already have.
Quote:
You're talking about shifting the dynamic of the whole game, where outlying shore provinces will need to be fortified. I'm not saying it's a wrong decision, but I think it deserves atleast some discussion.
|
If you don't need to fortify land provinces adjacent to water provinces because the underwater nations are so pathetic that they aren't a threat, then that's a serious balance problem.
Quote:
Magic weapons in the early age? Are you at all familiar with the early age of the game? It's a free magical weapon on top of the attacks the unit already gets, on top of self healing, sacredness, and the fact that it's tough calvalry commander.
|
Why are you worried about Trident Lords being turned into thugs by EA Oceania? MA Oceania has trident lords, EA does not. Triton kings don't turn into centaurs on land. EA Oceania has no centaur or mounted troops on land. Even then, they are essentially equivalent to centaur hierophants or cataphract commanders, and can't self-bless. You should really be worried about Pangaea, or even Ulm, where black lords are nearly as tough as Trident lords. Triton kings are nothing special in the EA. They have one less misc slot than every land based commander, and the are members of what is arguably the weakest nation in the entire game.
Magic weapons are only better than regular weapons if the opponent is ethereal or mistformed.