Quote:
Originally Posted by Tolkien
How would you mod a multi-hero to have multiple, random, magic paths (like tarts), yet with restrictions to prevent them to have the magic levels stack in one path?
Is there a way to mod a magic site so that it autospawns units (in this case, Eagles), yet only does so for the starting nation (in this case, Gondolin)? Or would there be an easier way to go about this?
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In a shameless act of self advertising, it's perfectly possible to do both things if you use python.
http://forum.shrapnelgames.com/showthread.php?t=43892
For the first just create a hero for every possible combination you want (copy and paste - and 100% fawe + 100% sdnb covers quite a lot on it's own) and change the hero number randomly every turn.
It might be possible to get this implemented without when you can cover all combinations without using up hero slots.
Say you want only 3 100% random picks of fawes, max one per path. How many heroes do you need?
3: fa +100%wes, w +100%es +100%fa, es +100%faw.
So the game chooses randomly out of these 4 heroes who have mostly fixed paths (but look the same and the player will never know without looking at the unit number).
The latter can only be implemented by having a script monitor the capital and remove the bonus once the province is taken by someone else afaik.