Re: EA Alchera: Aborigine and Maori-inspired Nation
Now that my "playtest" of Alchera in Tourmaline is over, Alchera 2.0 should be out soon, with many tweaks and fixes, but no radical changes in "feel." The edits are mostly done, but I haven't had time to complete &test them. Also, there are a few miscolored pixels hiding in the art that I need to ferret out.
The MA version of the nation, Aotearoa, is also underway - partially coded, but I haven't worke on the new art at all yet. It'll probably be my winter holiday of-your-choice (Xmas, Hanukkaah, Quanzaa, Yule, Solstace etc.) gift to all of you. I'll go ahead and make a placeholder for it next.
Thanks, BandarLover, for checking up on me.
Notable changes in Alchera 2.0:
* Fort types will be changed to cheaper ones (with low admin and low to very low defense values)
* Dreamhunter will be a little cheaper, and not suffer from old age until in play for 1 year, but have weaker magic and a weaker shield
* the Great Dreamer and the Dreamtime Sage will be differentiated to a greater degree
* Dreamtime Warriors will (probably) have a higher gold and/or research cost
* Dreamwalkers may get a better attack
* unit names may be changed so that fewer of them have "dream' in the name - it gets confusing
* Tohungas will no longer have a chance of sufering from old age
* Bunyips will be cheaper
* and many other small tweaks
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