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Old November 11th, 2009, 11:40 PM

rdonj rdonj is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Quote:
Originally Posted by Septimius Severus View Post
It is my hope that teams are not ignoring the AI team and their provinces completely. As of turn 7, there were still 79 indies provinces without owners and 31 provinces in the hands of the AI team up for grabs before you absolutely need to attack another human player. There is a slight danger in the human teams decimating each other first and being overcome by the AI. Or at least that is what I was hoping.

Can anyone share some feedback on the performance of the AI teams nations and the BI mod so far.

Are you seeing the AI fielding large armies of national troops?

Does it appear the AI is being bankrupted, not producing units, not making use of any other types of units such as indy archers, or any other issues that you see?

Do you feel the mod is too limiting for you? Are there certain units you'd like to build and cannot? Chaff units do have some uses for human players, as seige meat, arrow fodder, and so forth.

I have noticed there is at least one variety of militia that is recruitable though they seem inferiorly equipped compared to the unrecruitable version, however reading through the mod thread and the mod itself, it appears Edi included them because they are used in an event and so could not be disabled.

Thanks in advance for your feedback.
I at one point was going to recruit some wolf tribe warriors to flesh out an army, since they can do quite a bit of damage with their dual daggers. However, they cost 9,000 gold a piece with the mod . Oh well, I don't really use independants that much anyway, it's more just an inconvenience that they're not available.

I think the AIs are doing fine. I'm not going to name names, but one of them has some summer lions they've summoned and a fort+temple they've built nearish me. They're a lot stronger than I thought they were going to be for this game.
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