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Originally Posted by Imp
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I guess the pilots should eject when they get shot down (at least they can try)
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Think about the effect on the game, helos very very rare anyone survives a landing & is able to walk away. Plane assume he has a good eject & landing you now have 1 man with a pistol whats he going to do. At least normal crews have a few men for you to try & save & in a campaign sort of important but you cant have planes in your core.
I understand your desire for Spec Ops & the game designers are introducing new stuff that will be useful for but still realy need to do in PBEM or setup in the editor.
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The problem with spec ops is they really have to be setup in the editor. As for the ejecting pilot scenario, I can see setting up a
Bridges at Toko Ri type game fairly easily but it would be in the context of just those few men fighting. I can't see the AI being able to do that in a larger game.