View Single Post
  #7  
Old November 14th, 2009, 04:59 PM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: spww2 warzone (ideas for the nextgen)

Quote:
Originally Posted by Imp View Post
Quote:
I guess the pilots should eject when they get shot down (at least they can try)
Think about the effect on the game, helos very very rare anyone survives a landing & is able to walk away. Plane assume he has a good eject & landing you now have 1 man with a pistol whats he going to do. At least normal crews have a few men for you to try & save & in a campaign sort of important but you cant have planes in your core.

I understand your desire for Spec Ops & the game designers are introducing new stuff that will be useful for but still realy need to do in PBEM or setup in the editor.
The problem with spec ops is they really have to be setup in the editor. As for the ejecting pilot scenario, I can see setting up a Bridges at Toko Ri type game fairly easily but it would be in the context of just those few men fighting. I can't see the AI being able to do that in a larger game.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote