Quote:
Originally Posted by Imp
Plane assume he has a good eject & landing you now have 1 man with a pistol whats he going to do.
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What's he going to do? Put his hands up in the air
Besides he lands God-only-knows-where, as his first reaction is usually to try to hold the plane in the air and try to get back behind his lines, and even if it's not possible, plane shot down at altitude can crash-land mayn kilometers away and the same applies for the parachuting pilot. Sometimes it may take hours and hundreds of kilometers for the plane to be abandoned. Moreover even if it is a low-level strike, the plane flies a while, if possible - because pilot wants to gain some altitude to bail out.
If there was anything I would change in the air strike section, it would be "attack profile" - to be similar to Helo ops, IE you can choose between a high-level (relatively) approach (better spotting, targeting etc. - or rather to say, current level) and low-level approach where the aircraft can be partially hidden from AAA by terrain, but OTOH there would be worse spoting, targeting and maybe a chance of crash, plus say more opportunities for light AAA. But this would be mostly useful in MBT, as it would be a way to avoid SAMs, and anyway would be too much coding for too little gain so not gonna happen
(oops... seems I have a literary streak this evening

So many words...)