Thread: Start Lines
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Old November 15th, 2009, 11:46 AM
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Default Re: Start Lines

Quote:
Originally Posted by Imp View Post
Buying defensive features thread by Cross got me thinking the game would the game be improved with variable start lines. By this I mean have say a plus or minus 5 hex variance rather than always being in the same place for that map size/engagement.
Probably more effect for assaults as mines possible from & pre bombard slightly more guess work. Of course player sets up as he feels so unsure if it would add much.
Thoughts
The game does not have any such concept as a "start line" for each player in the code. In 99 different routines, it calculates the thing from the battle type and map width. So rather unlikely to be implemented.

In any case the AI deployment routines will ignore the start line and always have. (Try auto-deploying a platoon near the start line). Plus it gets a boost in river assaults - the infantry will deploy well ahead of the assault line. But it needs that, since a river defence against the AI is a duck-shoot.

Andy
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