Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		I got his point.  I just don't agree with it. 
 
You *shouldn't* be building black templars significantly, let alone exclusively. 
 
For example, EA-Ermor has some of the cheapest, most cost effective cav in the game. I *still* don't buy them.  Early game you want cost effective expansion.  Ermors roti's, and lixard auxiliaries and other troops are much more cost effective.  Likewise for Ulm, except in a handful of niches - black templars aren't it. 
 
If you try to expand using a round peg to drive a square hole - yes, you will be limited.  Villains, rangers, and various footmen are much more cost effective. 
 
Generally ulm units cost a few gp more than other nations.  So I stand by my comments that you need $$ for units, and cannot envision a setup where turmoil-3 works. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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