Thread: earth grip
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Old November 17th, 2009, 12:32 AM

Benjamin Benjamin is offline
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Default earth grip

Am I correct in my understanding that a mage that can chain cast earth grip forever with a hundred percent accuracy can prevent any unit from performing any actions?

It seems to work on horrors anyway.

How do people deal with that vis a vis their SCs given that earth grip is so easy to cast?

And yes I know that they can break the grip, but they lose their turn doing so and then they just get gripped again immediately.

Am I missing something?
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