Thread: Balance Machaka
View Single Post
  #26  
Old November 17th, 2009, 01:48 AM

rtyffg rtyffg is offline
Corporal
 
Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
rtyffg is on a distinguished road
Default Re: Balance Machaka

Got some spare time and decided to tweak this into a more usable form.
What it does include now:
- 3 types of immobile constructs (for enhansing defensive options, all look as machaka bowmen with recolored bows(not too good at drawing)). First type causes fear and disease, created by sorcerers. Second caused poison and decay, const 1. Third causes curse and weakness, const 5;
- wards 1 and 2 included into PD as before.
- Great spiders are not kept after rider's death (and are slightly cheaper)
- Hunter Spider finds another rider after previuous die (returns to first shape, and costs little more)
- Firegem generating summon at ench5 50f, unique, immobile (instead of previuous multiple gem generators)
- Great spider generating summon at const6 30e, unique, immobile
(as a twisted way summoning spiders)
- Low damage evo3 spell which battlesummons spiders
- Turning into spider at alt3
- 2f2n aoe25 version of flaming arrows at ench4

It still seems overpovered, through, and gemgen might not be fitting in case of cbm1.6 (through it is limited to 1 summon this time)
Attached Files
File Type: zip machaka_0.3.zip (43.1 KB, 97 views)
Reply With Quote