Quote:
Originally Posted by Benjamin
Yeah I know it doesn't have 100 precision, but you only need 15 precision to be perfectly accurate out to 13 hexes, or 20 precision to go out to 18. So joe mage with eye of aiming and someone casting aim on him, 3 gems for for a hammer forged boost of the messenger, and 1 earth gem to cast summon earth power, and as long as hes got <4 spell casting fatigue he's happy to get a no resist paralyze on anything up to and including... well anything.
I haven't seen it mentioned much in the "literature" so I guess that tells me that in practice the earth grip effect isn't overwhelming, but that says to me people aren't using it enough, not that it isn't very strong.
That or I don't know what I'm talking about. But next guy that sends an alone SC against me when I'm not... EA mictlan without any earth or air is in trouble imo.
|
Um.. no.
Don't get me wrong - earth meld (earth grips better cousin) is one of my favorite spells.
Going from memory,
Missiles etc will not deviate so long as range
so a net precision of 18 gets you a range of 10.
So, many units, but especially mictlan jag warriors with a happy feet bless are going to have a movement >> 10. Which means they will be able to go from .. out of range to... in your face before you can get the spell off.