Quote:
Originally Posted by Kuritza
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Kuritza
I have, and it went great. But I was really lucky in that game.
Allfather's main flaw is that he doesnt cover Vanheim's main weaknesses (which is limited magic).
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I would say thats *a* problem with it, but its main problem is its horribly overcosted, which makes it impossible to really benefit from any of its advantages.
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Vanheim has cold scale, and can perfectly live with some sloth, so they have free points to buy Allfather. But they cant buy him enough extra magic paths to really diversify with him.
So yeah, you can say its his high cost that is a real problem.
Make him much cheaper, and he will be terribly overpowered though. With Awe, Allfather can solo indies on turn 3 (with an earthen kite shield). Having a stealthy, awake SC-God which also diversifies you into death and, I dont know, astral may be a bit too much.
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So lets see, you're advocating 150 pt chassis + 30 pt new path + at least 72 pts boosting the new path (S4 or you'll just get mage dueled to death, and even that is somewhat risky) + 21x7=147 points on dominion, or 399 points, and that's still a pretty minimal allfather. You're also advocating awake, so we're already 2 scales in the hole from balanced (ok, so that covers C2 of the C3 you're going to take). Now, we desperately need Mg1 and O3, and you've advocated Sl3, so our points balance. We have 31 points left which is A3 or D3 or A2D2. And you know what, that's a really crappy pretender for the points we just spent. We can pile on some misfortune (2), which gives us enough to get up to D5 for fear (from D3) plus give us A3. Of course, now we'll be fending off indie barbarians all game long, with our non-existent armies since Van's troops require non-trivial amounts of resources, so we can't mass troops very fast with Sl3. And our sacreds have no bless worth caring about. And our sacred mages/thugs have no bless worth caring about. And its not even a very good allfather.
I mean, I confess, you can just play the Allfather. You have to basically give up on all your national units, but you'll get an allfather worth caring about. Of course, you'll lose since the only thing you have going for you is the Allfather, but you can do it.
The ability to solo indies on turn 3 is actually rather pathetic for a titan chassis. Most Titans can do it on turn 2, at least if they're sufficiently careful about who they attack. (I imagine he can too. But he's not as good at it as say, the Wyrm at 1/3 his cost).
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Because, you know, taking a cheap SC pretender like the 25pt Asynja, and paying 50points each for new paths would also get you Astral and Death and *still* be cheaper than the Allfather... And did I mention she has better stats and equipment like a *chainmail of displacement* to start with, so she can be SCing from turn 2? And a boot slot to slap some Boots of Flying in?
And because, you know, Vanheim does get D1 randoms I'm reasonably sure. Or can just gain access to death via blood summons. So access to death is not exciting. So we can just save another 50 points and skip death on the pretender.