
November 19th, 2009, 03:55 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Gem Use for Fatigue/Boosting Skill
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Originally Posted by Psycho
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Originally Posted by Mysterio
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Originally Posted by Psycho
Everything here is true. Gem limit is based on the current skill prior to casting the spell.
In the example, the mage has E3 after summon earthpower and needs 4 gems to cast earthquake (1 for boosting his level to E4 and 3 for the spell itself). He cannot do it because he can use up at most 3 gems in one casting with his current skill of E3.
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So any spells (not gems) that boost a skill also boost the number of gems that can be used to cast the spell?
I guess I'm confused by spell descriptions and the manual stating that one gem is needed for every 100 fatigue. Looking at the description for Earthquake, it says it needs 3 earth gems and has a 300 fatigue. Assuming I have an E4 mage, does that mean it takes 3 earth gems + another 3 for the 300 fatigue (1 gem per 100 fatigue), or is the "Requires 3 earth gems" in the spell's description a result of the spell's fatigue cost (so only 3 gems are required instead of 6)?
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Yes, any spell that boosts a path also boosts the number of gems that can be spent on later spells.
The gem cost for a spell is what the description says and it's a result of the spell's fatigue. So, for earthquake it's 3 gems, not 3+3.
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I don't think this is true. At least it has happened to me that I summon earthpowered someone to be able to cast a spell and he didn't do it. Considering this was against LA Ermor enemy force to small can't be the reason.
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